This semi-exhaustive list illustrates the scope of UX that I do. These items themselves are not strictly sequential as the list format would suggest. They are done in this approximate order, and then returned to as needed during the design process.
At the beginning of a project, I refer to this list to plan the project. Some projects do not require all of these points, while others require at least one pass through this list.
UX design process list
Wireframing + Sketching
Red Route Mapping
Visual Hierarchy Mapping
INTERACTION AND BEHAVIOUR DESIGN
Paper Scenario Mapping (CRUD cycle)
This list is derived from the UX Process on Github by Andrea Soverini - but I've categorized and added things in ways I find more intuitive. If you'd like a quick reference to is, feel free to download this PDF.
As a Designer,
I believe in doing design that matters to real human beings
I want to help shape humanity’s relationship to technology
I want to infuse humanity into inhumane systems
Approach to design
The way I design:
KNOW BEFORE GO
Thoughtfulness is key to creating well-informed design, so I gain context up front until there is enough clarity to follow through into the high fidelity design phase (pixel perfect mockups). Pixel perfection is manual and time consuming, so I spend time there only when it’s the right time.
COLLABORATION BY DEFAULT
No designer in the world knows everything, so I cultivate my curiosity and reach out to the right people to really understand the problem. Although not everyone has a design skillset, we all have valuable insights and points of enquiry to give. I excel at communicating with users and internal collaborators.